; M.u.g.e.N Coruscation Default Select.DEF ;--------------------------------------------------------------------- [Characters] ;How to add characters ;--------------------- ;Use the format: ; charname, stagefilename ; ;eg. For a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type (without the semicolon): ; kfm, stages/mybg.def ; ;If you want to load a different def file, you can enter it ;as a directory plus the def file. This example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;If you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;Zipped characters are also supported (experimental). ;Place the ZIP file in the chars/ directory. The name of the ;character's .def must match the name of the .zip. For example, if ;you have suave.def, then the zip file should be named suave.zip: ; suave.zip, stages/mybg.def ; ;Optional parameters may follow on the same line, separated ;by commas. Each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;The optional parameters are: ; ; - music ; Set the paramvalue to the name of the music file to use ; as the BGM for that character. This overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; BGM playing for each person. ; ; - includestage ; Set the paramvalue to 0 to avoid including this stage ; in the stage select list (in VS, training modes, etc) ; ; - order ; Set the paramvalue to the ordering priority to give the ; character. Valid values are from 1 to 10. A smaller value ; means you will fight the character sooner. You will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; For example, you might want to set your boss character ; to have order=3. The default order value is 1 if you omit ; this param. See *.maxmatches under [Options] for how to ; limit the number of matches per order priority. ; ; Some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;You can also add a randomize icon to the select screen. To do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. ; ================================= ; Character Installation ; ================================= ; To install characters, overwrite a "randomselect;" line with your character. ; DO NOT overwrite "blank;" lines, otherwise, your select screen will look messed up. blank; 1st row blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; 2nd row blank; blank; blank; blank; blank; blank; blank; blank; Keiji-maeda, stages/Basarax_stage_Palace.def ;Author:"Ahuron" Masamune, stages/Basarax_stage_Temple.def ;Author:"Neat Unsou" Mouri_Motonari, stages/Basarax_stage_Palace.def ;Author:"Neat Unsou" Kojuro, stages/Basarax_stage_Temple.def ;Author:"Neat Unsou" blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; 3rd row blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; 4th row blank; blank; blank; blank; blank; JUDA-(NERICYA), stages/Hokuto_juda_stage.def ;Author:"NERICYA" JAGI, stages/City_Streets.def ;Author:"*********" Rei, stages/pob.def ;Author:"*********" Shin, stages/hnk-fountain-hi.def ;Author:"*********" RAOH, stages/Hokuto_raoh_stage.def ;Author:"*********" TOKI, stages/Hokuto_toki_stage.def ;Author:"*********" KENSHIROU, stages/Fallen_City.def ;Author:"*********" Honda_Tadakatsu, stages/linsvillage.def ;Author:"*********" mr.heart, stages/hokuto1.def ;Author:"*********" Thouther, stages/Hokuto_thouther_stage.def ;Author:"*********" blank; blank; blank; blank; blank; blank; blank; 5th row blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; blank; 6th row blank; blank; blank; blank; blank; blank; ky_slash, stages/GGXXS_FRASCO.def, includestage=1, order=1 ;Author:"*********" anji_slash, stages/GGXXAC_COLONY.def ;Author:"*********" AXL_GGXX, stages/kristalum.def, includestage=1, order=1 ;Author:"*********" testa, stages/stages/grave_ggxx.def, includestage=1, order=1 ;Author:"*********" pot, stages/basilica.def ;Author:"*********" joh, stages/GGXXAC_LONDON.def, includestage=1, order=1 ;Author:"*********" bridget, stages/a3.def ;Author:"*********" jam_xx, stages/jam_ggxx.def, includestage=1, order=1 ;Author:"*********" venom_ggxx, stages/ggxxac_frasco.def ;Author:"*********" randomselect; blank; blank; blank; blank; blank; blank; 7th row blank; blank; blank; Sol, stages/GGXXAC_PARIS.def, includestage=1, order=1 ;Author:"*********" justice, stages/GGXXAC_PHANTOMCITY.def ;Author:"*********" fau, stages/Saos.def, includestage=1, order=3 ;Author:"*********" chipp, stages/beat_from_“melty_blood”.def ;Author:"*********" millia, stages/millia_ggxx.def, includestage=1, order=1 ;Author:"*********" eddie, stages/grave_ggxx.def ;Author:"*********" baiken_SLASH, stages/ggxx_colony.def, includestage=1, order=1 ;Author:"*********" Leopaldon, stages/museo2.def ;Author:"*********" I-NO(GGXXR), stages/ggxx_unknown.def, includestage=1, order=1 ;Author:"*********" dizzy, stages/Deserted_woods_hi.def ;Author:"*********" zappa, stages/GGXXS_A.D.2172.def ;Author:"*********" A.B.A, stages/infirmary.def ;Author:"*********" o-sol_ggxxac, stages/GEARSOFWAR.def, includestage=1, order=1 ;Author:"*********" SLAYER, stages/ggxxac_castle.def, includestage=1, order=1 ;Author:"*********" MAY, stages/ggxxac_MayShip.def, includestage=1, order=1 ;Author:"*********" kliff blank; blank; blank; ;----------------------- [ExtraStages] ;Put extra stages here. They will be available in VS and Watch modes. ;For example, you can insert "stages/mybg.def". ;stages/sky.def ;stages/dojo.def ;stages/hall.def ;stages/town.def ;stages/sky.def ;stages/dojo.def ;stages/hall.def ;stages/town.def ;stages/cfj-japan-hi.def ;stages/cfj-trainingzone-hi.def ;stages/ngbc-lastresort-hi.def ;stages/castle1.def ;stages/corridor.def ;stages/hnk-throne1-hi.def ;stages/deck.def ;stages/kofxi-boss-hi.def ;stages/XIchina.def ;stages/ngbc-cooltownb-hi.def ;stages/ngbc-pillars-hi.def ;stages/ngbc-pillarsb-hi.def ;stages/AmericaXI.def ;stages/cfj-underworld-hi.def ;stages/CFJWarzard.def ;stages/KOFXIrussian_Hi.def ;stages/CambodiaXI.def ;stages/a1.def ;stages/a4.def ;stages/entrenamiento.def ;stages/Th_Sakuya_aD4.def ;stages/Th_Sakuya_bD4.def ;stages/Th_Yuyuko_D4.def ;stages/tree.def stages/FactoryKa.def stages/kristalum.def stages/The feast.def ;stages/GGXXAC_CHINA.def ;stages/THhisouten_reimu_stage.def ;stages/ssf2hd-balrogd.def ;stages/CVS2_London_Alt.def ;--------------------------------------------------------------------- [Options] ;Here you set the maximum number of matches to fight before game ends ;in Arcade Mode. The first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;For example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3. arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0 ;Maximum number of matches to fight before game ends in Team Mode. ;Like arcade.maxmatches, but applies to Team Battle. team.maxmatches = 4,1,1,0,0,0,0,0,0,0