;--------------------------------------------------------------------- [characters] ;insert characters here ;use the format: ; charname, stagefilename ; ;eg. for a player with filename "kfm", ; and stage filename "stages/mybg.def" ;type: ; kfm, stages/mybg.def ; ;if you want to load a different def file, you can enter it ;as a directory plus the def file. this example loads up ;chars/kfm/alt-kfm.def: ; kfm/alt-kfm.def, stages/mybg.def ; ;if you put "random" as the stagefilename, then a random stage will ;be selected for that player. eg. ; kfm, random ; ;optional parameters may follow on the same line, separated ;by commas. each parameter has the form: ; paramname = paramvalue ;where paramname is the name of the parameter type, and ;paramvalue is the value to assign that parameter. ;the optional parameters are: ; ; - music ; set the paramvalue to the name of the music file to use ; as the bgm for that character. this overrides the bgmusic ; parameter in the stage's .def file, so you can re-use the ; same stage for multiple characters, but have a different ; bgm playing for each person. ; ; - includestage ; set the paramvalue to 0 to avoid including this stage ; in the stage select list (in vs, training modes, etc) ; ; - order ; set the paramvalue to the ordering priority to give the ; character. valid values are from 1 to 10. a smaller value ; means you will fight the character sooner. you will never ; fight an order 2 character before an order 1 character, ; and never an order 3 character before an order 2 one. ; for example, you might want to set your boss character ; to have order=3. the default order value is 1 if you omit ; this param. see *.maxmatches under [options] for how to ; limit the number of matches per order priority. ; ; some examples: ; kfm, stages/mybg.def, includestage=0 ; kfm, stages/mybg.def, music=sound/song.mp3 ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0 ; kfm, stages/mybg.def, order=3 ; ;you can also add a randomize icon to the select screen. to do ;this, put the word "randomselect" on a line of its own, with no ;extra parameters. genjuro, stages/susuki.def, order=1 ;yes-stage;yes-music ;Author:"Capuchino" haohmaru, stages/bloom.def, order=1 ;yes-stage;yes-music ;Author:"Capuchino" jubei, stages/bamboo.def, order=2 ;yes-stage;yes-music ;Author:"KGenjuro" ukyo, stages/ss2ukyo.def, order=2 ;yes-stage;yes-music ;Author:"KGenjuro" kazuki, stages/ss4dohsaki.def, order=7 ;yes-stage;yes-music ;Author:"CKenni and System ID" randomselect ;better not move this box away... sogetsu, stages/majou.def, order=7 ;yes-stage;yes-music ;Author:"CKenni and System ID" yoshitora_tokugawa, stages/ssvspyoshitora.def, includestage=0, order=1 ;yes-stage;yes-music ;Author:"MEKA" moriya, stages/lb-moriyastage.def, includestage=0, order=2 ;yes-stage;yes-music ;Author:"stephengi" setsuna, stages/battlefi.def, order=5 ;yes-stage;yes-music ;Author:"HSR" tamtam, stages/tamtambg.def, includestage=0, order=4 ;yes-stage;yes-music ;Author:"IRONHEAD" shizumaru, stages/tosa.def, order=4 ;yes-stage;yes-music ;Author:"Capuchino" sieger, stages/siegerbg.def, order=1 ;yes-stage;yes-music ;Author:"3ha" rimururu, stages/rimururubg.def, order=2 ;yes-stage;yes-music ;Author:"tukemon" Nakoruru, stages/brook.def, order=4 ;yes-stage;yes-music ;Author:"Roque" hanzo, stages/hanzo.def, order=2 ;yes-stage;yes-music ;Author:"KGenjuro" washizuka, stages/yuki_machi_2.def, order=1 ;yes-stage;yes-music ;Author:"DALA" kaede, stages/fort.def, order=1, includestage=0, order=1 ;yes-stage;yes-music ;Author:"Ribeiro" sokaku, stages/farwest.def, order=1 ;yes-stage;yes-music ;Author:"3ha" zantetsu, stages/cargo.def, includestage=0, order=2 ;yes-stage;yes-music ;Author:"Nyankoro" bishamon, stages/abaraya.def, order=1 ;yes-stage;yes-music ;Author:"3ha" galford, stages/ss2galfordbg.def, order=2 ;yes-stage;yes-music ;Author:"mugeni" basara, stages/ghosts_scenery.def, order=4 ;yes-stage;yes-music ;Author:"montana" earthquake, stages/ss2earthquake.def, order=1 ;yes-stage;yes-music ;Author:"ActJapan" mina, stages/ss6machu-picchu.def, includestage=0, order=2 ;yes-stage;yes-music ;Author:"PriPri Man" gaira, stages/ss3-gaira.def, includestage=0, order=2 ;yes-stage;yes-music ;Author:"FUJY" nicotine, stages/ss2nicotinebg.def, order=2 ;yes-stage;yes-music ;Author:"KGenjuro" enja, stages/gairyu.def, order=2 ;yes-stage;yes-music ;Author:"ahuron" kyoshiro, stages/ss3_kyoshiro.def, order=1 ;yes-stage;yes-music ;Author:"TEAM WEAPON-X HIDEppe&MAR" okina, stages/falls.def, order=4 ;yes-stage;yes-music ;Author:"Nyankoro" charlotte, stages/ss2charlotte.def, order=1 ;yes-stage;yes-music ;Author:"pji111" amano, stages/bridge.def, order=4 ;yes-stage;yes-music ;Author:"Luchini" shigen, stages/graveyard.def, order=2 ;yes-stage;yes-music ;Author:"M.M.R." vide, vide, vide yumeji, stages/yumeji.def, order=1 ;yes-stage;yes-music ;Author:"taruse" kojiroh, stages/night.def, order=4 ;yes-stage;yes-music ;Author:"M@PPY" juzo, stages/lb-juzohstage.def, includestage=0, order=4 ;yes-stage;yes-music ;Author:"Nyankoro" ss6_ocha, stages/ss6doll.def, includestage=0, order=2 ;yes-stage;yes-music ;Author:"be" mukuro, stages/wadamoya.def, includestage=0, order=4 ;yes-stage;yes-music ;Author:"ahuron" vide, vide, vide, vide, vide, vide, vide leerekka, stages/leerekkabg.def, order=2 ;yes-stage;yes-music ;Author:"Rabz" shiki, stages/svc_chapel.def, order=4 ;yes-stage;yes-music ;Author:"laiso_7" rera, stages/ss6dragon.def, includestage=0, order=2 ;yes-stage;yes-music ;Author:"Roque" ;wanfu vide, vide, vide, vide, vide, vide, vide vide hibiki, stages/bluesky.def, order=4 ;yes-stage;yes-music ;Author:"HSR" yuki, stages/yukibg.def, order=1 ;yes-stage;yes-music ;Author:"amago" iroha, stages/ss6snow.def, includestage=0, order=1 ;yes-stage;yes-music ;Author:"montana" vide, vide, vide, vide, vide, vide, vide vide ss6_cham, stages/marsh.def, includestage=0, order=4 ;yes-stage;yes-music ;Author:"be" andrew, stages/ss6usa.def, includestage=0, order=1 ;yes-stage;yes-music ;Author:"montana" SS6_roku, stages/ss6festival.def, includestage=0, order=1 ;yes-stage;yes-music ;Author:"be" vide vide, vide, vide, vide, vide vide vide akari, stages/akari_bg.def, includestage=0, order=2 ;yes-stage;yes-music ;Author:"M@PPY" asura, stages/kokatuteien.def, includestage=0, order=1 ;yes-stage;yes-music ;Author:"ahuron" vide vide vide vide, vide, vide, kagami, stages/kagami.def, order=2 ;yes-stage;yes-music ;Author:"ahuron" kouryu, stages/lb2-gatestage.def, includestage=0, order=8 ;yes-stage;yes-music ;Author:"Third" kuroko, stages/ss2kuroko.def, order=6 ;yes-stage;yes-music ;Author:"GONZO-" zankuro, stages/zacastle.def, order=8 ;yes-stage;yes-music ;Author:"yuto" mizuki, stages/osorezan.def, order=8 ;yes-stage;yes-music ;Author:"ali" amakusa, stages/amakusa.def, includestage=0, order=2 ;yes-stage;yes-music ;Author:"montana" magaoh, stages/battlefield.def, includestage=0, order=8 ;yes-stage;yes-music ;Author:"montana" musashi, stages/lb-musashistage.def, includestage=0, order=5 ;yes-stage;yes-music ;Author:"Third" vide, vide, vide, vide, vide,;;; vide, vide, SS1Bonus, stages/StageA.def, includestage=0, order=3 ;bonus stage 01 ;Author:"Phantom.of.the.Server" vide, ;----------------------- [extrastages] ;put extra stages here. they will be available in vs and watch modes. ;for example, you can insert "stages/mybg.def". stages/fukae.def stages/graveyard.def stages/haohmaru2.def stages/shrine.def stages/blackdahliacruiser.def ;stages/wanfu.def ;stages/ss2genan.def ;stages/samurai_6_baloon.def ;stages/ss6machu-picchu.def ;stages/ss6pirate.def ;stages/ss6snow.def ;stages/ss6matsuri.def ;stages/ss6sunpu.def ;--------------------------------------------------------------------- [options] ;here you set the maximum number of matches to fight before game ends ;in arcade mode. the first number is the number of matches against ;characters with order=1, followed by order=2 and order=3 respectively. ;for example, for 4,3,1 you will fight up to 4 randomly-picked ;characters who have order=1, followed by 3 with order=2 and 1 with ;order=3. arcade.maxmatches = 4,7,1,6,2,1,2,4,0,0 ;use in single arcade matches ; 1 2 3 4 5 6 7 8 9 10 ; Order=3 : Bonus Stage ;maximum number of matches to fight before game ends in team mode. ;like arcade.maxmatches, but applies to team battle. team.maxmatches = 2,1,1,1,1,1,0,0,0,0